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Ogame jump gate
Ogame jump gate















If all fleet movement, building, and/or research are completed before the timer finishes, the timer will return to green and the move will go through. If the timer is green, the planet will be moved, if the planet will fail relocation, the timer will turn red. Planet and moon will only be moved if there is no active building or research in progress and no new colony on the selected position. Relocation starts 24 hours timer and at the end of the timer the planet will be moved to new location. Ships from your last planet will travel to the new location without any deuterium costs. You cannot start a relocation with VM activated.īoth planet and moon will be moved. But if you pay attention to overview you are going to see that time in red colour, so it is going to be cancelled if you don't remove it before. In VM, a relocation can continue its countdown. If moon has jump gate, it is unavailable during the next 24 hours. If you spy it you are not going to find anything. You can also see that in you previous coordinates planet and moon (if you had) appears like destroyed. This deployment cannot be seen with Sensor Phalanx. If the planet is well relocated, it moves with all resources you had in the previous coordinates, but all fleets (except solar satellites) you had in the planet (and also in the moon) are moved to the new coordinates at 100% speed of the slower ship you have in a deployment mission. The time of relocating is also shown at the new coordinates in the position you chose. If this time is in red colour means that there is something of things explained above active, and if it doesn't finish before the end of this countdown relocate is going to be cancelled. If time is in green colour means that your planet at that moment would be moved. If you go to overview, after Honour points you will see the countdown of relocating. The player don't lose Dark Matter but this planet stay 24 hours without being able to relocate it again. If there is something of these things, relocation is automatically cancelled.

ogame jump gate

Inactive is without hangar queue, investigations, buildings or any fleet movement. During this 24 hours you can use the planet without any drawback, but once is finished you should have your planet inactive to move. This planet has been reserved for a relocation".

ogame jump gate

If you try to send to that position a colony ship you would receive the message: "Fleets can not be sent to this target. If this button is in grey colour it means that the position is kept by another player. You have to accept to start the final countdown of 24 hours. The first one is about new colonies that would be explained in >.Īfter that, you are going to see a confirmation about the relocating operation. You have to click in the second button that appears in Name column.

#Ogame jump gate free

To move a planet it is necessary to go to Galaxy option in the panel of the left, enter the desired coordinates where you want to move your planet and then choose a free position in the solar system you want. Note that you have to relocate from planet. That is paid only if the planet is moved correctly.

ogame jump gate

This operation costs 240.000 Dark Matter per planet. A planet in positions 4 - 12 can only be moved in positions from 4 to 12 A planet in positions 1 - 3 and 13 - 15 can be moved to any position in the galaxy from 1 to 15 There are several possibilities about moving a planet: If the planet has a moon, it moves with it. Upgrading the Jump Gates do not have any effect (except for the experience points of course).Nowadays, Ogame gives the option to a player of moving planets from its original position to another one. This cool down / recharge time is only needed for the two jumpgates that were used. you could only send fleets once every sixty minutes. There is a sixty minute recharge time in between jumps, i.e. If you have more than one moon and a Jump Gate on each you can transport your entire fleet, but no resources, instantly from one to the other without using deuterium. Warning: Trying to access array offset on value of type null in /customers/6/7/8//httpd.www/other/calcogame/index.php on line 147 Warning: Undefined variable $planetname in /customers/6/7/8//httpd.www/other/calcogame/index.php on line 147 Warning: Trying to access array offset on value of type null in /customers/6/7/8//httpd.www/other/calcogame/index.php on line 127 Warning: Undefined variable $planetname in /customers/6/7/8//httpd.www/other/calcogame/index.php on line 127















Ogame jump gate